Overkill's The walking Dead
I had the opportunity to work on Overkill’s the Walking Dead (OTWD) as a level designer on instances of levels. Only one remains in the game on release.
It has been made entirely in about 5 weeks and provides 3 different scenarios, with randomization of the enemies and gameplay elements (traps, supplies, …), under Unreal Engine 4.
You can see a 4 players playthrough, very loud, on the rescue scenario in the following video:
My tasks included:
- Pitching level ideas
- Puzzle prototyping
- Laying out the gameplay element in the provided play space
- Bug Fixing
OTWD has been released on the 06/11/2018 for PC and to be announced for PlayStation 4 and XBOX One.
Feel free to read the detailed concept on the LDD.Official website Steam Store page LDD